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DeltaEngine

SoulCraft & Windows Azure

by Boje Holtz 16. November 2012 09:31
We just had a wonderful event with Microsoft in the Dark Side Bakery in Berlin. We talked about the technology running in the background of SoulCraft and showed a sneak peek of the upcoming SoulCraft update. Did you know we are using Windows Azure to save the player data, connect all kind of devices (incl. iOS & Android), download server, MP test server, etc.? Cheers, Boje

Arena Wars 2 now available on Steam, Amazon and in Retail!

by Karsten Wysk 12. October 2012 21:44

 

 

We are very happy to finally announce the release of Arena Wars 2 - the first real sequel of the award winning Arena Wars first published in 2004.

Arena Wars concentrates on what has been best in the original Arena Wars (Capture the flag, Unit micro management) and has been inspired from current state of the art games like League of Legends (e.g. addition of towers, unit upgrades) ... and adding some unique Arena Wars touch :)

We hope you have fun with the game and buy it here on Steam (http://store.steampowered.com/app/207730/) on amazon (http://www.amazon.de/F-Distribution-Arena-Wars-2/dp/B005UU7YPY/ref=sr_1_1?ie=UTF8&qid=1350071376&sr=8-1) or in your favourite retail store :)

Here is the official description:

Arena Wars 2 is the sequel of the award-winning Arena Wars series and combines revolutionary RTS fights with RPG elements. Join the Battlefield of the future and prove your skills in fast paced multiplayer matches as well as against the advanced AI. Stunning maps, highly detailed units, powerful upgrades and skills as well as a best balanced gameplay offer intensive fights in a spectacular Sci-Fi scenario. Thanks to an easy accessibility and different AI levels, Arena Wars 2 is the perfect RTS game for all kind of gamers.

  • Gameplay balanced in perfection – award winning mix of RTS and “Capture the Flag”
  • Fast paced matches on challenging maps
  • State of the Art graphics thanks to the powerful Delta Engine
  • Fantastic Units equipped with modern Weapon systems and spectacular skills
  • Outstanding & non-cheating AI available in 5 different difficulty levels will challenge every player
  • Unit-Upgrades, Power-Ups, and Items delivers countless possibilities for the “BEST STRATEGY”
  • Comprehensive Replay-Function enables to follow or to save thrilling combats in order to share the spectacular moments with the entire community
  • Diverse Game modes – Singleplayer, Training, Multiplayer/Coop (1 vs 1/2 vs 2)
  • Various achievements available across the battlefields

 

 

 

SoulCraft @ Google I/O photo report

by Karsten Wysk 4. July 2012 18:57

We are now back in good old Germany after an exciting week in San Francisco and as promised here are some pictures of MobileBits & SoulCraft at the Google I/O conference .. of course on Google Plus after being Google brainwashed for a week :)

Content wise it was great exchaning experiences with over 6000 other developers at this conference and we attending lots of great sessions which will hopefully help to improrve SoulCraft in the coming weeks. We surely have a long list of new ideas now!

So hopefully Google will have us again showing SoulCraft or maybe even a new game next year :)

MobileBits @ Google I/O

by Karsten Wysk 27. June 2012 22:02

We are happy to be invited by Google to be one of the Google Sandbox developers with SoulCraft:

https://developers.google.com/events/io/sandbox

More updates coming soon :)

 

SoulCraft and the Delta Engine featured by Microsoft

by Karsten Wysk 12. June 2012 16:00

We are proud to be featured on an official Microsoft site for what we do with Azure for both SoulCraft and the underlying Delta Engine. Look for yourself here: http://www.meetwindowsazure.com/Stories/mobilebits

 

Fireburst out now!

by Leif Griga 25. April 2012 21:48

After many years of hard work FIREBURST is finally available on Steam:

http://store.steampowered.com/app/207190

This is f***g awesome :) Stay tuned, the Xbox360 and PS3 versions will come very soon, too!

AltDevConf Mono Slides about C# in Games

by Benjamin Nitschke 16. February 2012 13:46
Miguel de Icaza was speaking on the AltDev Conference a few days ago about .NET in games, especially C# with Mono.

There are some interesting points in the slides and some nice history leasons.

We are also honored to be both mentioned with our game SoulCraft and the Delta Engine is also mentioned at the end.


Here are the slides: http://tirania.org/slides/AltDevConf-2012-Mono.pdf

Delta Engine Public Beta Preview v0.9.0 released

by Benjamin Nitschke 9. October 2011 11:29
The Delta Engine Public Beta Preview v0.9.0 has just been released. Grab your copy at http://DeltaEngine.net/Download

The Delta Engine allows you to develop applications and especially games for all major AppStore platforms completely under Windows with .NET by using your favorite tools. It is free to use (on Windows, see Licensing), Open Source and written in 100% .NET.

The Delta Engine currently supports Windows, iPad, iPhone, Android, Android Tablets, Windows Phone 7, Xbox 360, Linux, MacOS, the Web as well as more platforms in the future. To use non-windows platforms you will need a license (http://DeltaEngine.net/Licensing starts with v0.9.1 soon). In v0.9.0 you can already preview the build process and content generation with the Launcher and ContentManager tools.

We are still early in beta, but have been feature complete for a year now to allow writing both simple (see Tutorials) and complex games (see Showcases). We are always focused on making the game developers life easier and we listen to your feedback! Also note that we are currently a programmer focused engine (on purpose), our tools are not artist focused yet.

iSkat 3: für Android und iPhone!

SoulCraft and Delta Engine on the GamesCom 2011

Disclaimer: The opinions expressed in this blog are own personal opinions and do not represent the companies view.
© 2000-2011 exDream GmbH & MobileBits GmbH. All rights reserved. Legal/Impressum

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